Article de revista
Blanco, A.; Contreras-Espinosa, R.S. ; Solé, J. (2021). Clustering Users to Determine the Most Suitable Gamification Elements. Sensors, núm. 22, 1-37. DOI: 10.3390/s22010308
Freitas, B.; Contreras-Espinosa, R.S. ; Correia, P. (2021). The importance of incorporating relevant-added value into esports sponsorships. Journal Of Contemporary Accounting & Economics, vol. 4, núm. 3, 397-423.
Paiva Godinho, R.; Contreras Espinosa,R.S.; Horgan, C. (2021). Mobile Software Testing and Evaluation on Real Devices in Higher Education: an Irish Open Device Lab case study. Revista Educaonline, vol. 15, núm. 2, 167-196. http://hdl.handle.net/10854/8643
Contreras-Espinosa, R.S. ; Blanco, A. ; Eguia-Gomez, J.L. (2021). Implementation Barriers to Augmented Reality Technology in Public Services. International Journal of Interactive Mobile Technologies, vol. 15, núm. 13, 43-56. DOI: 10.3991/ijim.v15i13.22667
Duarte Abreu Freitas, B.; Contreras-Espinosa, R.S.; Correia, P. (2021). The Threat of Disreputable Behaviour for Esports Sponsors. Transnational Cinemas, vol. 9, núm. 2, 495-515.
Abreu Freitas, B.D.; Contreras-Espinosa, R.S.; Pereira Correia P.Á. (2021). A Model of the Threats that Disreputable Behavior Present to Esports Sponsors. Contemporary Management Research, vol. 17, núm. 1, 27-64. DOI: 10.7903/cmr.20779
Duarte Abreu Freitas, B.; Contreras-Espinosa, R.S.; Correia, P. (2021). The Threat of Disreputable Behaviour for Esports Sponsors. Transnational Marketing Journal, vol. 9, núm. 2, 495-515. DOI: 10.33182/tmj.v9i2.1542
Contreras Espinosa, R.S. (2021). Mujeres en la industria del videojuego: un tema aún pendiente. Mosaic, tecnologías u Comunicación Multimedia, núm. 192. DOI: 10.7238/m.n192.2117
Duarte Abreu Freitas, B.; Contreras-Espinosa, R.S.; Pereira Correia, P. (2021). A Framework of How Sponsoring Esports Benefits Brand Image. Advances in Business-Related Scientific Research Journal, vol. 12, núm. 1, 34-58. http://hdl.handle.net/10854/8644
Paiva Godinho, R.; Contreras Espinosa, R.S.; Horgan, C. (2021). Mobile software testing and evaluation on real devices in higher education: An irish open device lab case study. Revista Educaonline, vol. 15, núm. 2, 167-196. ISSN/ISBN: 1983-2664.
Abreu Freitas, B.D.; Contreras-Espinosa, R.S.; Pereira Correia P.Á. (2021). A framework of how sponsoring esports benefits brand image. Advances in Business Related Scientific Research Journal, vol. 12, núm. 1, 34-58. ISSN/ISBN: 1855-931X.
Contreras-Espinosa, R.S. (2021). Las redes sociales en la comunicación: un tema de discusión. Social media in communication: a constant topic of discussion. Obra Digital, núm. 20, 10-13. ISSN/ISBN: 2014-5039. DOI: 10.25029/od.2021.313.20
Abreu Freitas, B.D.; Contreras-Espinosa, R.S.; Correia, P.A.P. (2021). The importance of incorporating relevant-added value into esports sponsorships. Journal of Contemporary Marketing Science, vol. 4, núm. 3, 397-423. ISSN/ISBN: 2516-7480. DOI: 10.1108/jcmars-03-2021-0009
Llibre
Zagalo, Nelson (coord.); Contreras-Espinosa, Ruth S.; et al. (2021). Multimédia, novos média e média digitais. : Universidade do Aveiro. ISSN/ISBN: 978-972-789-682-0.
Hiltscher, J.; Scholz, T.M.(Eds.). (2021). eSports Yearbook 2019/20
Capítol de llibre
Contreras-Espinosa, R.S.; Blanco, A. (2021). Systematic literature review on gamification and augmented reality in e-government platforms. Communication and Trust: 8th European Communication Conference Online, p. 314-314. ISSN/ISBN: 978-80-908364-0-2.
Contreras-Espinosa, R.S.; Eguia-Gomez, J.L. (2021). Trabajando con videojuegos en el aula: una experiencia para entender cómo el uso de elementos de juego ayuda a crear un compromiso afectivo y cognitivo. Los videojuegos en la escuela, la universidad y los contextos sociocomunitarios, p. 43-54.
Abreu Freitas, B. D.; Contreras-Espinosa, R. S., Pereira Correia, P. Á. (2021). The Power of Videogame Publishers as a Threat to Esports Sponsors. eSports Yearbook 2019/20
Abreu Freitas, B. D.; Contreras-Espinosa, R. S., Pereira Correia, P. Á. (2021). The Power of Videogame Publishers as a Threat to Esports Sponsors. eSports Yearbook 2019/20
Contreras-Espinosa, R.S., Eguia-Gomez, J.L. (2021). Enseñanza en Línea Usando Discord durante la Pandemia COVID-19. Entornos virtuales para la educación en tiempos de pandemia: Perspectivas metodológicas, p. 1172-1191. ISSN/ISBN: 978-84-13-77640-8.
Abreu Freitas, B. D.,Contreras-Espinosa, R. S., Pereira Correia, P. Á. (2021). The Power of Videogame Publishers as a Threat to eSports Sponsors. eSports Yearbook 2019/20, p. 41-53. ISSN/ISBN: 978-3-7557-5481-7.
Contreras-Espinosa, Ruth S. (2021). Jogos Digitais. Multimédia, novos média e média digitais. Multimédia, novos média e média digitais, p. 77-88. ISSN/ISBN: 978-972-789-682-0. DOI: 10.34624/36q7-c807
Contreras-Espinosa, R.S.; Freitas, B.; Correia, P. (2021). The issues of toxic behaviours and sexism in esports and the role of sponsors. Communication and Trust: 8th European Communication Conference Online, p. 315-315. ISSN/ISBN: 978-80-908364-0-2.